Friday, February 18, 2011

Temporary Hiatus

As the title suggests. I must sadly take a temporary hiatus from my Rfactor circuit design. I have recently landed a job with a major TV network here and will be moving closer for the job.

I won't have any Internet set up for a week or even two. Therefore I can't work on this hobby of mine for you guys. I will endeavor to continue to keep up the circuits when I can. I am still planning on releasing NYC 2 (new layout) as soon as Rockett_Man has finished the AIW. Hopefully we can get this out there by Monday, as from this Monday the 21st, I will not have access to the net.

I am hoping to have settled into a nice routine by early March which is when I hope to get going on more of my circuits. I have some great ideas (as least I think so :P ) for new Street circuits and road courses, including NYC endurance which will be around 6km and go past the city hall in Lower Manhattan and an all new pit lane / start finish position.

Thanks to all those who comment, rate and read about my track and blog.

This is not the end, far from it - simply a hobby pause :P

Cheers.

Wednesday, February 2, 2011

Lower Manhattan - Indy Course

Ever since I completed my Lower Manhattan GP, I have been keen to make a new layout that would be faster, but maintain much of the character that LMGP currently has.

The answer was to create a new course that changed at turn 7 and continued straight past WTC 7 and WTC 1 (north tower). Then make a fast right hand turn where drivers who go over the limit will find themselves in a wall. Continuing along the wide fast straight we then rejoin the original circuit gradually shifting down but without compromising the acceleration into turn 10 which is generally taken with strong breaking and 2nd gear (in an open wheel racing car).

Aside from a new faster layout, I have implemented a number of various changes that the Rfactor community asked for. These include all new kerbs throughout the track. These replace the very abrasive 'pyramid' styled kerbs I had with far smoother and flatter kerbs. I found them rough still in a F1 1992. But they had little effect on my driving in a Porsche Carrerra Cup 2007 car.

The cameras are similar but revised. I am still jiggling around with them to find an optimal line where no 'shots of buildings' occur. Naturally there is an all new AIW for the entire circuit. I have also shrunk the grid size down to 40 at max. This is because many people complained that they had frame rate problems. Ultimately it comes down to the user's own computer hardware. However by limiting the grid / pits to a total of 40 cars, the frame rate should be improved for online servers and singleplayer's alike.

Since the AIW is yet to be ironed out, the release of LM-Indy is at least a full week away from release. So to keep you all interested in the meantime, here are a couple of screenshots from the editor.Above, where the circuit continues to form a new turn 8.Above, where the circuit rejoins forming turn 9.