Thursday, October 25, 2012

Phoenix 1989 Proposal v2.5 - Released

I know that I stated that the latest version of Phoenix '89 would be ready over a week ago, though for what it is worth, I am releasing it today even without the camera updates.

Below are some pretty shots of the new and updated circuit. Be sure to head over HERE to NoGripRacing where you can download the latest version.

If you have the new old version v2.0 or v1.0, be sure to delete all the files and corresponding folders from your Rfactor/gamedata/locations directory before copying in the new v2.5 version to avoid any errors or hassles. Enjoy!






Friday, October 12, 2012

Coming Soon... in 1989

Coming very soon...

Phoenix 1989 Proposal v2.50. I have been meaning to change many of my street circuits from their initial releases now that I have learnt such a wealth about Rfactor track design. Phoenix 1989 is the first of what is sure to be many major updates to my existing tracks.

Most of my city tracks have very unrefined corners that are 90 degrees or more acute angles which look very rough. I have learnt much about how to improve surface materials for Rfactor that I feel it is time to go back and polish up many of my tracks to make them what I had envisaged they could have been but lacked the required skill set.

Phoenix 1989 is a good starting point for this process of cleaning up messy parts of my tracks. Now the circuit feels more real, more visceral, even though it is hardly a real world location!

I am now just in the process of some final adjustments to the circuit, but I am looking forward to a release on NoGripRacing in the coming days. In the meantime, here is a changelog of Phoenix 89' :


1.00 - Initial release

2.00 - entirely remodeled from scratch
     - new pit complex
     - new track layout / textures etc
     - new terrain elevation map

2.50 - reprofiled terrain and track
     - new cameras by Pycat
     - new walls / adboards
     - added new abrasive kerbs
     - added 4 more roads for a city feel
     - added more buildings / models
     - modified many buildings
     - modified track bumps
     - modified AI line
     - replaced / added all new Rodrrico advertising
   



Monday, October 8, 2012

Darlington Park GP 1992 - Released

It has been some time since my last post about my circuit building efforts. Finally after months of silence I have yet another circuit for you all to play in the form of a fictional Grand Prix of 1992, Darlington Park.

Set inland of the Sunshine Coast in Queensland, Australia, Darlington Park is a high speed circuit that effectively runs down a hillside and the back up again through a wooded area. It's design, layout and other defining characteristics are similar to that of the real world (now long gone) Rouen-Les Essarts. However unlike Rouen, I have set my circuit in the early 1990s as though it were built in the 1980s.

The circuit is very fast with around 80-85% full throttle in a 1990s-onward Formula One car. However, even though the circuit is very fast, the walls are very close. At least three locations will catch out the sleepy driver with barely a car widths distance from what is a high speed corner and a hard and unforgiving wall.

Darlington Park consists of 13 turns (15 total, though many are taken flat out and are hardly corners) and is 4.449km in length. The lap record in a 1992 Ferrari F1 car is 1:06.051 as set by me. I would like someone to beat this time, though only in the same car or at least an F1 from 1992. Naturally, more recent Formula One series will make this lap record look slow as I ran a Red Bull 2007 around the circuit in under 1 minute and 4 seconds.

Currently with its 1.00 release, I have not built a pit complex. This often takes a very long time and I have generally not built these complexes on many of my circuits as I do not believe I am a master of such construction. If you are interested in building a suitable pit complex, please contact me and we might be able to work together on this and other projects.

As always, my track is available at NoGripRacing here. If you would like a complete list of my tracks available at NoGripRacing then click here and you will see them all. A valid login is required to download my tracks from NoGripRacing. I believe they are the best community for Rfactor and other games, so I would recommend getting your Rfactor fix from them. Of course you can just click the desired link on the side bar to the left here.

Enjoy!