Saturday, February 23, 2013

Completely Random and News!

This is completely random and spontaneous, but perhaps you might like some music I have been writing. Follow THIS LINK to my soundcloud page and have a listen.

I am currently looking for like minded people to write / score music. If you are interested then by all means, contact me.

In other news, I am almost finished my update to Lower Manhattan GP which will bring the track up to v1.2. There are many changes both major and minor. Some of the changes are listed below :
- New / modified walls
- Modified buildings
- Heavily modified track surface
- New cameras
- updated AIW

I will release this the coming week to NoGripRacing and the later to Rfactorcentral. Sadly however, I will not be releasing an update to Lower Manhattan INDY as the raw files have been lost on an old hard-drive. In order for me to make any sort of update, I would have to start from scratch. This is frankly, not worth it right now. But the Lower Manhattan GP will be ready with the update soon, so check back here in the coming days for a download link.

Tuesday, February 12, 2013

Attia Stadt Grand Prix - Released


It had been my aim for some time now to build a Grand Prix circuit that was set in a European city. Finally after acquiring the skills needed to do the job reasonable justice I have made the circuit come to life.


Attia Stadt GP is an entirely fictional circuit set near the borders of Germany, Switzerland and Austria. Consisting of 17 turns, Attia Stadt Grand Prix is a clockwise circuit of medium and high speed. With four long bursts of power, you will race at significant speed through the city, and surrounding mountainous terrain. Many of the corners are unforgiving and will catch out dozens of drivers who dare to push their cars beyond their limitations. Attia Stadt is the sort of track that rewards those who grit their teeth tight over a lap of pleasure or pain. Those who can master the corners will certainly start the Attia GP on the front row. However for those who push even the slightest beyond their abilities will be punished with a ruined car.

Download it today from NoGripRacing HERE or wait for it to appear on Rfactorcentral in the coming days.

If you enjoy racing my circuits, please consider donating just a little to my PayPal. it often takes me a great deal of time and effort to make these tracks for free for the community. Thank you for your consideration and be sure to enjoy Attia Stadt Grand Prix.


Monday, February 11, 2013

Reims Revivial 2012 - v1.1 Released

After undergoing surgery to remove a rather displeasing lump from the throat I have finally got back into making circuits. I had a good amount of time to think about why I bother uploading tracks to the community when I get very little in return. Ultimately the positive comments generally far outweigh the negative comments, and now I simply need to ignore pathetic criticisms in the future.

My tracks will continue to have my own personal 'fictional' advertising and imagination to them. I would only use more realistic advertising if I was working on a track that I was aiming to be oh a high calibre of accuracy to the real world counterpart. However I rarely make these sorts of tracks these days to avoid unwanted mockery of my skills.

Now to talk about the updates to Reims Revival 2012 v1.10!

I listened to the community and by far the biggest issue with Reims was the hole that I had overlooked upon its initial release a few weeks ago. This hole is now completely gone! I also removed the wonderful background image and replaced it with something dull in the form of the default background. I did this as it more closely resembles the region in France which does not have fantastic mountains. Finally the only other significant update is a modification to the bumps / terrain on track.

Initially I had intentionally gone for an aggressive bump profile around the track to emulate the real world layout which was not in the best condition in parts. However I have toned this back a peg or two to improve the AI's performance in terms of lap times around the circuit. Yet, I have not reduced the bumps to the extent that one or two individuals would have liked. If you find that the bumps are too rough then please consider these setting changes that I run :

- G27 Wheel (set to 280 degrees rotation, Full wheel ffb) + 86%

- Real Feel Plugin (latest version)
- Depending on the mod, either Real Feel settings or Strong / Medium FFB options
- TC OFF (or low)
- Stability Control OFF
- All other driver aids off.

I find it easy to drive around the circuit with these settings, if you find it hard with the bumps then be sure to keep practising and sooner or later you will get better at driving.


A complete list of the track version history can be seen below:
_________________________________________________________________________________
CHANGE LOG :
1.00 - Initial release

1.10 - Replaced skybox with 'default skybox' (to be more accurate of the dull landscape)
     - modified the bump profile
     - fixed bug / hole in the track
     - other minor tweaks
_________________________________________________________________________________

KNOWN ISSUES:
- Some F1 cars (particularly modern F1 cars) flip on the kerbs. This was not built for modern F1 cars.
- RECOMMENDED to run the track with Circuit Display settings set to FULL, otherwise some tree models will have an error.
_________________________________________________________________________________

As always, my tracks are best downloaded from NoGripRacing and you can get the latest version of Reims Revivial 2012 v1.10 HERE or simply search for it at Rfactorcentral.com


COMING SOON:
Attia Stadt Grand Prix, a fictional city / town Grand Prix set in the German / Austrian landscape.

Enjoy!